![]() However, I till put at least 10 points into all stats, even the apparently useless ones, as the stat point cost is only 15 points, which is nearly same cost as 2 points into Encumberance over 30.Burberry's monochrome wallets complement a more tailored appearance, while the label's bolder wallets made with supple leather always make a statement. ![]() It's worth keeping points in stats that may seem useless atm, as they will become balanced and you'll want to have some points in them.Īgility has become more useful IMO, but Vitality and Encumberance are still most important for me. ![]() Such as your level, surprise attacks, power attacks, weapon range, armor penetration, etc.Īs there's no way in official to re-stat your char, other than wiping it and starting over. the recent rebalance of weapons has opened the way for more things to affect combat damage/mitigation. And changes constantly with each update.ĮG. What stats are useful is heavily dependent on server settings, and what you are trying to achieve. So I'm able to adjust everything to be balanced, so it's fun without the pointless grind. I also experiment with modifying stats directly in the database, which has proven very easy and effective, and does not break anything else in the game. While stats like Encumbrance become very important (as you gather very fast). So things like Grit are of little importance, except in combat. On my server, I have 5x gather/xp/crafting, as well as 0.5 stamina drain for running. but I do not find this noticeable, and have no idea exactly how it affects the speed debuff from armor. ![]() As such, once you have access to higher teir armor, Agility is a wasted stat for armor bonus.Īgility is also 'supposed' to give a reduction to the speed debuff due to armor encumbrance. meaning the different is damage mitigation between 10 and 20 armor is MUCH higher than from 80 to 90 Armor. We also know that armor stat is exponentially less effective as it goes up. We know that Agility gives bonus to armor at a 1:1 ratio. As such, it's hard to tell exactly the full extent of what a stat does. The game mechanics are every now and then being rebalanced a lot. Its not useless leveling but once you are at 50 its worth grabbing a golden lotus potion. That make Vit, Stamina and Encumberance far more important If that is the case, then the diminished return on putting points on strength is pretty heavy. Everything else with the right gear makes very little difference (imo). ![]() Not really useful unless you're shooting 150 arrows into Rhino King.Īt this stage the only stats that truly seem overly game influencing are Vitality, Encumberance and Grit. The translation of this at 50 is maybe one extra hit to kill a mob with 20 invested into Stength or Acc. Its slightly different with Acc as you add the bow and the arrow damage and add the 10% but it all works out roughly the same. So 10 points strength would take a 40pt damage weapon to 44. What this actually means at level 50 with Heavy Armor and 20 pts Agi + 20 pts Vitality is that a Rocknose will take 7 hits to take down 25% of your health vs 5 hits if you had the same Vitality and 0 Agility. Originally posted by Chem:The stat conversion is pretty straight forward it looks like.Īs you've said AGI is a straight up point for point addition to your armor. ![]()
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